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Battle Sheet CMDR · 4-player pod · Sep 06, 2026
My Home Store Game
Combat ledger · damage · timing · matchups
1 SmashleyAnn KO T30 2 Superdupa11 W · 35 3 SmashleyAnn KO T30 4 Superdupa11 KO T30
Victor
W Turn 30
piloting Lord Windgrace
-6
Margin
35
Final life
30
Turns
1.3m
Avg / Turn
6.8m
Longest
45
Total Dmg
Player Statline damage · timing · outcome
Player Deck Gain Dealt Taken Diff Avg KO
Jin Sakai, Ghost of Tsushima
Card Effect Win Condition
+9 29 8 +21 2.2m T30
+15 0 20 -20 1.4m —
The Ur-Dragon
Card Effect Win Condition
— 16 9 +7 0.9m T30
Hazel of the Rootbloom
Card Effect Win Condition
— 0 8 -8 0.7m T30
Gain = life total reconciled against true damage taken · Dealt / Taken = commander + combat + poison · Diff = net · KO = turn eliminated
Event Ledger 4 entries · chronological
T30
SmashleyAnn eliminated (Jin Sakai, Ghost of Tsushima)
Eliminated by Card Effect Win Condition
T30
SmashleyAnn eliminated (The Ur-Dragon)
Eliminated by Card Effect Win Condition
T30
Superdupa11 eliminated (Hazel of the Rootbloom)
Eliminated by Card Effect Win Condition
T30
Superdupa11 wins the game! (Lord Windgrace)
victory
Life Trajectory 30 turns · per-turn life totals
Turn Duration avg 1.3m · per-turn length by player
Game Leaders superlatives
Overall
Most Damage Dealt
Jin Sakai, Ghost of Tsushima
29
Most Damage Taken
Lord Windgrace
20
Biggest Single Hit
Jin Sakai, Ghost of Tsushima
12
Margin of Victory
Lord Windgrace
-6
Biggest Comeback
Lord Windgrace
+11
Combat
Most Combat Dmg Dealt
The Ur-Dragon
16
Most Combat Dmg Rcvd
The Ur-Dragon
9
Commander
Most Cmd Dmg Dealt
Jin Sakai, Ghost of Tsushima
20
Most Cmd Dmg Rcvd
Lord Windgrace
12
Turns
Shortest Avg Turn
Hazel of the Rootbloom
0.7m
Longest Avg Turn
Jin Sakai, Ghost of Tsushima
2.2m
Longest Single Turn
Jin Sakai, Ghost of Tsushima
T29 · 6.8m
First Eliminated
Jin Sakai, Ghost of Tsushima
Turn 30
First Blood
Jin Sakai, Ghost of Tsushima
Turn 13
Alpha Strike Turn
Jin Sakai, Ghost of Tsushima
T25 · 12
Damage Tempo 30 turns · pod-wide damage dealt per turn, by type
Combat Damage dealer ▸ receiver
JIN
LORD
URDR
HAZE
DEALT
JIN
—
0
8
0
8
LORD
0
—
8
0
8
URDR
9
0
—
0
9
HAZE
0
0
0
—
0
Red-shaded cells indicate combat damage dealt between players.
Commander Damage dealer ▸ receiver
JIN
LORD
URDR
HAZE
DEALT
JIN
—
0
0
0
0
LORD
12
—
0
0
12
URDR
0
0
—
0
0
HAZE
8
0
0
—
8
Red-shaded cells indicate commander damage dealt. Bordered cells reached the lethal threshold (21).