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Battle Sheet CMDR · 4-player pod · Sep 06, 2026
My Home Store Game
Combat ledger · damage · timing · matchups
1 Superdupa11 W · 34 2 SmashleyAnn KO T25 3 Superdupa11 KO T25 4 SmashleyAnn KO T25
Victor
W Turn 25
-10
Margin
34
Final life
25
Turns
1.2m
Avg / Turn
4.0m
Longest
17
Total Dmg
Player Statline damage · timing · outcome
Player Deck Gain Dealt Taken Diff Avg KO
— 7 6 +1 1.2m —
Jin Sakai, Ghost of Tsushima
Card Effect Win Condition
+4 6 0 +6 0.9m T25
Lord Windgrace
Card Effect Win Condition
— 0 10 -10 1.3m T25
Hazel of the Rootbloom
Card Effect Win Condition
— 4 1 +3 1.4m T25
Gain = life total reconciled against true damage taken · Dealt / Taken = commander + combat + poison · Diff = net · KO = turn eliminated
Event Ledger 4 entries · chronological
T25
SmashleyAnn eliminated (Jin Sakai, Ghost of Tsushima)
Eliminated by Card Effect Win Condition
T25
Superdupa11 eliminated (Lord Windgrace)
Eliminated by Card Effect Win Condition
T25
SmashleyAnn eliminated (Hazel of the Rootbloom)
Eliminated by Card Effect Win Condition
T25
Superdupa11 wins the game! (Minn, Wily Illusionist)
victory
Life Trajectory 25 turns · per-turn life totals
Turn Duration avg 1.2m · per-turn length by player
Game Leaders superlatives
Overall
Most Damage Dealt
Minn, Wily Illusionist
7
Most Damage Taken
Lord Windgrace
10
Biggest Single Hit
Minn, Wily Illusionist
6
Margin of Victory
Minn, Wily Illusionist
-10
Combat
Most Combat Dmg Dealt
Jin Sakai, Ghost of Tsushima
4
Most Combat Dmg Rcvd
Minn, Wily Illusionist
4
Commander
Most Cmd Dmg Dealt
Minn, Wily Illusionist
6
Most Cmd Dmg Rcvd
Lord Windgrace
6
Turns
Shortest Avg Turn
Jin Sakai, Ghost of Tsushima
0.9m
Longest Avg Turn
Hazel of the Rootbloom
1.4m
Longest Single Turn
Minn, Wily Illusionist
T21 · 4.0m
First Eliminated
Jin Sakai, Ghost of Tsushima
Turn 25
First Blood
Minn, Wily Illusionist
Turn 17
Alpha Strike Turn
Minn, Wily Illusionist
T21 · 8
Damage Tempo 25 turns · pod-wide damage dealt per turn, by type
Combat Damage dealer ▸ receiver
MINN
JIN
LORD
HAZE
DEALT
MINN
—
4
0
0
4
JIN
0
—
0
0
0
LORD
0
0
—
4
4
HAZE
1
0
0
—
1
Red-shaded cells indicate combat damage dealt between players.
Commander Damage dealer ▸ receiver
MINN
JIN
LORD
HAZE
DEALT
MINN
—
2
0
0
2
JIN
0
—
0
0
0
LORD
6
0
—
0
6
HAZE
0
0
0
—
0
Red-shaded cells indicate commander damage dealt. Bordered cells reached the lethal threshold (21).